This is a real-time
adventure based in mythological times, first released for the Sinclair
QL home computer by Talent computer systems of Glasgow in 1984. Written
by Alan Black and Jon R Malone, it is probably one of the best selling
programs ever for the Sinclair QL.
West is a classic, challenging text
only adventure for the experienced games-player, with over 130
locations to search (not all of them easy to find) and a huge
vocabulary. It is set in 1885, in real time with traps, puzzles and
mazes - and a special note-pad feature to help you! It was one of
the earliest adventures released on the Sinclair QL and has proved ever
lasting and highly popular.
You find yourself in the
old-west, with only a trusty six-shooter and a steed as friends. You
are on the track of a notorious gang of bank robbers who have gone to
ground near an abandoned mining town deep in Indian territory.
They have hidden the stolen loot. Your task - to outwit and outgun the
robbers, collect as much loot as possible and piece together clues on
how to escape. Can you survive this harsh environment and escape from
this gold-rush town?? You have to cope with Red Indians, bank robbers
and rattlesnakes. Events happen in real-time outside your control -
Indians charge, rattle-snakes slither past and robbers appear and shoot
How long can you survive??
You can download a demo of the Windows version from this website - this
is the full adventure but is limited to 3 sessions of 20 minutes
"WEST places you exactly
where you'd expect, surrounded by vultures, tumbleweed and 'injuns'...
The basics of the adventure are well-regulated. The objects are
scattered before every new game, but, if you're killed, sensibly left
by the body where your reincarnated self can find them again. The
locations are numerous and subject to random visitations from
tumbleweed, rattlers, bad-tempered bank robbers and your trusty but
QL User December 1984
"Some events seem
slightly illogical like your horse who acts like a homesick homing
pigeon by wandering off and then always finding you a few moves later
wherever you may be, but in general there are plenty of puzzles to
solve in time honoured tradition.....